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Flying Talisman

Example for level 99: VIT 16, INT 90, STR 90, DEX 90. Equipment: Copper Bell+9; all other slots empty, with no stones, added bonuses, consumables or active effects.

The values for 1 / M1 / G1 / P are calculated from the HISTORY client display. Cooldowns are base values, at casting speed 100.

Data and Values

Nume Competentă:

Normal:
Flying Talisman
Maestru:
Dragon Throw
Mare Maestru:
Flying Talisman

Clasa Caracterului:

Dragon Force

Tipul de calificare:

Magical Attack

Efect:

Slowing Chance
Level:1:
1:
Master 1:
Master 1:
Grand Master 1:
Grand Master 1:
Perfect Master:
Perfect Master:
Magical Attack
698–700
1897–1917
2750–2783
3896–3946
Slowing Chance
3,5%
31,8%
52,0%
79,1%
Cooldown
9 s
9 s
9 s
9 s
SP Required
40
130
194
280

Această abilitate este întărită de:

Intelligence (+), DEX (+)

Descriere în joc:

Long-range attack
Attack on several targets
How Flying Talisman works
How Flying Talisman works
Your character
Area of effect
Special area of effect
Affected opponent
Unaffected opponent
Your characterArea of effectSpecial area of effectAffected opponentUnaffected opponent

Sends a talisman at the target and affects the opponents next to it. It has a chance to slow the targets it hits.

Gains a 10% damage bonus when you use a bell.

About the table values: The damage values in the table are base values, before the target's defence and resistances, critical or piercing hits, and the bonuses applied in combat. The 10% bonus for the matching weapon, described on this page, is applied on top of the table's base values.

Flying Talisman animation