The lists for each type of equipment show the available additional bonuses and their maximum values. Lower values can also appear when a bonus is added or changed.
Base bonuses and refined ores are shown on the item pages. A base bonus cannot also appear as an additional bonus. The same type of bonus does not repeat among additional bonuses 1–5.
Reinforce Item can add one additional bonus at a time, up to a maximum of 4 bonuses.
Blessing Marble can add a fifth bonus to a compatible item that has exactly four additional bonuses. The marble is used up even if the attempt fails.
Enchant Item changes the item's additional bonuses 1–5.
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Once a weapon or armour reaches its final evolution, all of its bonuses are automatically set to the highest possible value.
Enchant Item+ maximises the five additional bonuses of a compatible piece of equipment, including weapons and armours. The item must have exactly five additional bonuses, at least one of which is not at its maximum.
After use, the equipment becomes bound to the character: it can no longer be traded, sold, dropped, stored or lost on death.
Attack Bonuses
Strong against Half Humans +10%
Strong against Animals +20%
Strong against Orcs +20%
Strong against Mystics +20%
Strong against Undead +20%
Strong against Devil +20%
Defences and Resistances
Sword Defence 15%
Two-Handed Defence 15%
Dagger Defence 15%
Bell Defence 15%
Fan Defence 15%
Arrow Resistance 15%
Poison resistance 5%
Claw Defence +15%
Bleeding attack resistance: + 5%
Other Bonuses
Max. HP +2000
Movement Speed 20%
10% chance to rob SP
20% chance to drop 2x the items
Attack Bonuses
Strong against Half Humans +10%
Strong against Animals +20%
Strong against Orcs +20%
Strong against Mystics +20%
Strong against Undead +20%
Strong against Devil +20%
Defences and Resistances
Magic Resistance 15%
Other Bonuses
Max. HP +2000
Max. SP +80
10% chance of piercing hit
10% damage will be absorbed by HP.
10% chance to rob SP
20% chance to drop 2x the items
Attack Bonuses
Defences and Resistances
Sword Defence 15%
Two-Handed Defence 15%
Dagger Defence 15%
Bell Defence 15%
Fan Defence 15%
Arrow Resistance 15%
Claw Defence +15%
Other Bonuses
Max. HP +2000
Max. SP +80
HP Regeneration +30%
SP Regeneration +30%
Chance to block attack damage 8%
Chance of critical hit +10%
10% chance of piercing hit
10% damage will be absorbed by SP.
20% chance for EXP bonus
20% chance to drop double Yang
Attack Bonuses
Strong against Half Humans +10%
Strong against Animals +20%
Strong against Orcs +20%
Strong against Mystics +20%
Strong against Undead +20%
Strong against Devil +20%
Defences and Resistances
Magic Resistance 15%
Other Bonuses
Attack Speed +8%
HP Regeneration +30%
SP Regeneration +30%
Poisoning chance 8%
10% damage will be absorbed by SP.
15% chance to avoid arrows
Bleeding attack + 8%
Attack Bonuses
Strong against Half Humans +10%
Strong against Animals +20%
Strong against Orcs +20%
Strong against Mystics +20%
Strong against Undead +20%
Strong against Devil +20%
Defences and Resistances
Defence against faint
Defence against slowing
Other Bonuses
Vitality +12
Intelligence +12
Strength +12
Dexterity +12
Chance to block a close-combat attack +15%
10% chance to reflect close combat hits
20% chance for EXP bonus
20% chance to drop double Yang
Attack Bonuses
Defences and Resistances
Sword Defence 15%
Two-Handed Defence 15%
Dagger Defence 15%
Bell Defence 15%
Fan Defence 15%
Arrow Resistance 15%
Claw Defence +15%
Other Bonuses
Max. HP +2000
Max. SP +80
Attack Speed +8%
Movement Speed 20%
Chance to block attack damage 8%
Slowing chance 8%
Chance of critical hit +10%
15% chance to avoid arrows
20% chance for EXP bonus
20% chance to drop double Yang
Attack Bonuses
Defences and Resistances
Sword Defence 15%
Two-Handed Defence 15%
Dagger Defence 15%
Bell Defence 15%
Fan Defence 15%
Arrow Resistance 15%
Magic Resistance 15%
Claw Defence +15%
Other Bonuses
Max. HP +2000
Casting Speed +20%
10% damage will be absorbed by HP.
10% damage will be absorbed by SP.
10% chance to reflect close combat hits
Attack Value +50
Attack Bonuses
Strong against Half Humans +10%
Strong against Animals +20%
Strong against Orcs +20%
Strong against Mystics +20%
Strong against Undead +20%
Strong against Devil +20%
Defences and Resistances
Other Bonuses
Vitality +12
Intelligence +12
Strength +12
Dexterity +12
Casting Speed +20%
Poisoning chance 8%
Chance to block attack damage 8%
Slowing chance 8%
Chance of critical hit +10%
10% chance of piercing hit
Bleeding attack + 8%