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Enchanted Armour
Example for level 99: VIT 16, INT 90, STR 90, DEX 90. Equipment: Sword+9; all other slots empty, with no Spirit Stones, added bonuses, consumables or active effects.
The values for 1 / M1 / G1 / P are calculated from the HISTORY client's display. Cooldowns are base values, at Casting Speed 100.
Data and Values
Nume Competentă:
Normal:
Enchanted Armour
Maestru:
Stronger Enchanted Armour
Mare Maestru:
Enchanted Armour
Clasa Caracterului:
Weaponry
Tipul de calificare:
Selfbuff
Efect:
Wrap your body in dark armour.
| Level: | 1: | Master 1: | Grand Master 1: | Perfect Master: |
Defence | 6 | 60 | 98 | 150 |
Reflected Close-Combat Damage | 1,6% | 16,2% | 26,6% | 40,6% |
Cooldown | 40 s | 103 s | 147 s | 208 s |
Duration | 144 s | 360 s | 513 s | 720 s |
SP Required | 78 | 155 | 209 | 282 |
Această abilitate este întărită de:
Intelligence (+++)
Descriere în joc:
The opponent's damage is reflected back at them.
Increases Defence.
Intelligence bonus.
Increases Defence.
Intelligence bonus.
Increases defence and reflects part of the damage from normal melee hits. The reflection does not apply to arrows or skills.
Reflected damage is calculated before the bonus of a critical or piercing hit.
The effect can be removed by Dispel.
Enchanted Armour in action
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